I really dug the aesthetic of this game! Good stuff :)
A downloadable game
You have been sent to investigate a blockage in the sewers.
Look around and see what you find...
- Breogan Hackett: Programming, Art, Design and additional sound effects
- Sudo Jess: Music and sound effects
- Brian Watts: Voice acting
- Fonts by Eeve Somepx
Originally made in 48 hours for AsylumJam2017 and updated to V1.1 after 5 days.
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Not sure if there was something I missed but I really liked the atmosphere, pixel graphics and sound design. Super oppressive and eerie! Also not sure if there is a win state, if so I wasn't able to get there! Was this entered on gamejolt for Asylum Jam? I've been covering the jam and didn't see it come up!
Glad you enjoyed the atmosphere. Yup it's entered on Gamejolt but the icon was different because I didn't want to push the update until after voting was over. There is a way to win.
The glowing blobs are your guiding light.
This was a very fun short game!!! I really enjoyed it and It got me to think outside the box for a cold opening!
Hey thanks for playing! The little opening skit was really neat!
Also Jerry is the cannon name now! :P
Hello! I'm a small Youtuber and I played your game over the weekend! I had a lot of fun and I'm excited to see what you do in the future! anyway here's my gameplay!
Hey glad you enjoyed the game. It's cool to see someone get around the monster so many times without dying. On your last point about wishing there was more story I considered trying to put notes in but then... who would leave notes in a sewer? I originally had a bit more story planned but I'll leave it the way it is for the moment.
*Rurr* - Made a Let's Play / Walkthrough on this game, and some constructive criticism in my final regarding my thoughts of the game - hope you enjoy.
Hey thanks for the play through. I understand your issues(I'm just glad you didn't play v1.0 XD). As you noticed it was made in 48 hours and I only put about 3 evenings work into the update. To be honest I know this game could be a lot better but as it stands I'm still learning how to create effective horror, and for this jam I wanted to do something that doesn't rely on jumpscares. Thank you for your feedback, it really helps.