This is where I rest my legs. I make a lot of walking simulators but release so few. I have decided to collect them here, and for a price you can download them. I hope you enjoy exploring this collection of perambulations.
By purchasing this you will receive access to all future additions to the collection. I intend to increase the price as more walking sims are added.
Included In this collection is:
-The God Worm began its life as a test for some procedural generation. It takes place in some sort of pocket dimension.
-Darkling is an experiment inspired by a poem I enjoyed. I very nervously recorded my self reciting the poem.
-Infinite Autumn another proc gen experiment. It was shaped by unforeseen circumstances into something else.
-inis was a test for an art style. It soon became an exploration of an island environment.
-So We Were All Stuck in the T Pose, was a scene where I tested some assets, and unity's ragdoll system.
-Unreality was an attempt to evoke a childhood memory of toying about in the original Unreal Engine.
Notes On These Games.
All Games Can Be Exited By holding Down Esc For 3 Seconds
The God Worm features a Minecraftlike mechanic. You can break blocks by clicking on them. The aim is to find the pink blocks(The worms heart) and break it.
Infinite Autumn has a deteriorating framerate as more autumn is generated. This was a mistake in my programming, but also plays into my vision of the game. Please persevere.
There is a door in the center of the maze in Unreality. To open it you must walk into the white cube in the wall.