Live, Run, Die, Shop
This is my first twine game. It is text based infinite runner style game. The challenge comes not from timing as is typical in this oversaturated genre, but from keeping track of how much energy you expend and attempting to maximise you're money intake.
The current version is a demo/beta release and was made in a week. It ends after you reach 100 distance. Unfortunately I recently lost all the source files for this game and will be unable to continue development.
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